<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ggjs2nml:-wovaynji6ukz" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Archer</name>
			<advantage version="2">
				<name>Heroic Archer</name>
				<type>Physical</type>
				<base_points>20</base_points>
				<reference>MA45, DF1:14</reference>
				<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
				<categories>
					<category>Advantage</category>
					<category>Cinematic</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>B99</reference>
				<notes>One weapon: Bow</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Bow</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Blind Training</name>
			<advantage version="2">
				<name>Increased Perception</name>
				<type>Mental/Physical</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Bodyguard</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Danger Sense</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Professional)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Protect the V.I.P.)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Brute</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bully</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace Bully with Bad Temper or Berserk</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Fighter</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace Bow with another ranged weapon skill</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Replace Broadsword and Shield with other melee weapon skills</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Holy Warrior</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no">
					<name>Divine Powers</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are Honesty and Truthfulness</notes>
					<advantage version="2">
						<name>Blessed (Heroic Feats of @Attribute@)</name>
						<type>Mental, Supernatural</type>
						<base_points>10</base_points>
						<reference>B41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Higher Purpose</name>
						<type>Mental, Exotic</type>
						<base_points>5</base_points>
						<reference>B59</reference>
						<notes>Slay @Demons or Undead@</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Disease</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Fearlessness</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<reference>B55</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Truthfulness</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fast talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-5</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Martial Artist</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Disciplines of Faith (Mysticism)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Vegetarian)</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace Decreased Intelligence with Pacifism: Self Defense Only and Overconfidence</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Replace Judo with Wrestling</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Replace Karate with Brawling</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Superior Weapon Training</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Weapon Master</name>
					<type>Mental</type>
					<base_points>25</base_points>
					<reference>B99</reference>
					<notes>Two weapons: @Primary Weapon@ and @Secondary Weapon@</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<weapon_bonus>
						<name compare="is">@Primary Weapon@</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">1</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">@Primary Weapon@</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">@Secondary Weapon@</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">1</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">@Secondary Weapon@</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Switch to a single one-handed weapon and add Ambidexterity</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Tough</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace a level of ST with High Pain Threshold</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Archer</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Blind Training</name>
			<skill version="2">
				<name>Blind Fighting</name>
				<difficulty>Per/VH</difficulty>
				<points>8</points>
				<reference>B180</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Echo Location</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<categories>
					<category>Esoteric</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Bodyguard</name>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Servant</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Fighter</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Sword</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Holy Warrior</name>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>@Demon Lore or Undead@</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>@Specialty@</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Martial Artist</name>
			<skill version="2">
				<name>Breath Control</name>
				<difficulty>HT/H</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Judo</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>12</points>
				<reference>B203</reference>
				<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>12</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Throwing</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B226</reference>
				<categories>
					<category>Athletic</category>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Dropping</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Pressure Points Training</name>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>20</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Pressure Secrets Training</name>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Secrets</name>
				<difficulty>IQ/VH</difficulty>
				<points>20</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">pressure points</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">16</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Swordsman</name>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="5">
				<name>Disarming</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>B230</reference>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA73</reference>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Broadsword</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Zen Archer</name>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Zen Archery</name>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B228</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">meditation</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">bow</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Barbarian (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:8</reference>
			<equipment_container version="3" open="no">
				<description>Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Blanaced Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Broadsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Heavy Barbarian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Light Barbarian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:8</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Loincloth</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>6 lb</weight>
					<reference>DF13:8</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Partial Mail Top</description>
					<legality_class>4</legality_class>
					<value>75</value>
					<weight>7 lb</weight>
					<reference>DF13:8</reference>
					<notes>Protects 1-3 on 1d</notes>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Polearm</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="yes">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Spear</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boomerang</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>MA231</reference>
					<ranged_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Stick</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Great Axe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bolas</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B275, MA227</reference>
					<melee_weapon>
						<damage>sw+1 cr</damage>
						<strength>7</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 cr (see B411)</damage>
						<strength>7</strength>
						<accuracy>0</accuracy>
						<range>x3</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Bolas</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flail</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>13&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Sword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Greatsword</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>900</value>
					<weight>7 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Holy Warrior (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:14</reference>
			<equipment_container version="3" open="no">
				<description>Armor of God</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Crusader</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sollerets</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>150</value>
					<weight>7 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Evil Crusader</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spiked Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Spiked Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Agriculture</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Artificers</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Cities</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:15</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Barrel Helm</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>240</value>
					<weight>10 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>face</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Barrel Helm</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>240</value>
					<weight>10 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>face</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Earth</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Dwarven Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Fire</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flamethrower</description>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>15 lb</weight>
					<reference>DF7:34</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<strength>10&#8224;</strength>
						<usage>Spray</usage>
						<accuracy>-</accuracy>
						<range>6</range>
						<rate_of_fire>Jet</rate_of_fire>
						<shots>4(30i)</shots>
						<bulk>-6</bulk>
						<recoil>-</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<specialization>Flamethrower</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Each shot is 1 pint of liquid</notes>
					<categories>
						<category>Ranged Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oil, Lantern, 1 Pint</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<categories>
						<category>Light Sources</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Healing</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:16</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halfling Joy Powder</description>
					<legality_class>4</legality_class>
					<value>55</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Minor Healing Potion</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 1d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Love</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Carmine, 1 oz</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>90</value>
					<weight>25 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>3</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>3</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Musk, 1 oz</description>
					<legality_class>4</legality_class>
					<value>28</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Partial Plate Top</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<weight>8 lb</weight>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Studded Leather Skirt</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>3</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>3</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Messengers/Rogues</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Night</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>Night-pattern; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Face Mask</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>face</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of Storms</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Morningstar</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>6 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Hunt</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Sea</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:17</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Melee Net</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>see B411</damage>
						<strength>8</strength>
						<accuracy>1</accuracy>
						<range>spec</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>250</value>
					<weight>21 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>210</value>
					<weight>14 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trident</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3(0.5) imp</damage>
						<strength>11</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4(0.5) imp</damage>
						<strength>10&#8224;</strength>
						<usage>Two Hands</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Can strike to disarm without -2 to hit for non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of the Sun</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bronze Breastplate</description>
					<tech_level>1</tech_level>
					<legality_class>3</legality_class>
					<value>400</value>
					<weight>20 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mirrored Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>Allows Block roll vs. Vision-Based attacks</notes>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sandals</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>0.5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>of War</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Scourge of Good</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:18</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Orcish Energy Brew</description>
					<legality_class>4</legality_class>
					<value>45</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<notes>Drinkable. Restores 1d/2 FP lost to exertion; Become nauseated for 1d minutes on failed HT roll</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Knight (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:19</reference>
			<equipment_container version="3" open="no">
				<description>Axe-and-Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hatchet</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Heavy Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sollerets</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>150</value>
					<weight>7 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Corselet</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>1300</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>6</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>6</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Light Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Medium Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Gloves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Polearm</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Halberd</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>12 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+5 cut</damage>
						<strength>13&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 imp (may stick)</damage>
						<strength>13&#8225;</strength>
						<usage>Swung Hook</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1-3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword-and-Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Axe</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:20</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Great Axe</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Throwing Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Thrown</usage>
						<accuracy>2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Two-Handed Sword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Greatsword</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>800</value>
					<weight>7 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+3 cut</damage>
						<strength>12&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>12&#8224;</strength>
						<usage>Thrust</usage>
						<reach>2</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Martial Artist (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:21</reference>
			<equipment_container version="3" open="no">
				<description>Armored Martial Artist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Laminate Plate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>900</value>
					<weight>30 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>5</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Empty-Hand Warrior</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Gauntlets</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Flail</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nunchaku</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+1 cr</damage>
						<strength>7</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sai</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sai</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1.5 lb</weight>
					<reference>MA227</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swung (Knife)</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Maine-Gauche</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrust (Knife)</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Maine-Gauche</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>7</strength>
						<usage>Swung (Main-Gauche)</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrust (Main-Gauche)</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7</strength>
						<usage>Thrown</usage>
						<accuracy>0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shortsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Baton</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shuriken</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shuriken</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>0.1 lb</weight>
					<reference>MA226</reference>
					<melee_weapon>
						<damage>thr-2 cut</damage>
						<usage>Claw</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Smallsword</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Short Staff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>1 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cr</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Staff</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:21</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Swashbuckler (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:26</reference>
			<equipment_container version="3" open="no">
				<description>Bladed Ruffian</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Gentleman Adventurer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:26</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>240</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>54</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>360</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>of fine material</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Rapier and Buckler</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rapier</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>2.75 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Saber</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Shortsword-and-Main-Gauche</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Main-Gauche</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1.25 lb</weight>
					<reference>MA228</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>6</strength>
						<usage>Swung (Knife)</usage>
						<reach>C,1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust (Knife)</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>6</strength>
						<usage>Swung (Main-Gauche)</usage>
						<reach>C,1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust (Main-Gauche)</usage>
						<reach>C,1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<notes>DR +4 to wielding hand</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Smallsword-and-Cloak</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:27</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
</template>
